This beautiful online Chinese Checkers game trains strategic thinking and analytical ability.
To begin, click the Medium button under the picture of the game. This opens the game in a pop-up window.
In the original Chinese Checkers board game, up to six players can compete at the same time. In this online version, it's just you versus the computer.
The HTML5 version is an HTML5 game. It does not require the Adobe Flash player.
Note: It is possible to jump two or more empty spaces. That surprised me at first because I wasn't familiar with that rule. Scroll down to the Chinese Checkers Rules section for more explanation.
HOW TO PLAY. Compete against the computer to move your marbles to the enemy base as quickly as possible. The aim of this Chinese Checkers game is to move all your blue marbles from your blue base to the opposite green base.
The board in the original game is a six-sided hexagram often stamped in metal. The game is played with real, solid-color marbles. This two-dimensional online Chinese Checkers game emulates that.
To move a marble, click the marble then click the spot you want it to jump to. An arrow shows your jump direction. After the computer's turn, click the "CLEAR MARKS" button in the lower right corner to clear the computer's arrow before making your next move.
A marble can make consecutive jumps to speed up movement, so you need to strategically place your marbles so that your other marbles can make long consecutive jumps. At the same time you should also try your best to block the jumps of the computer.
For tips and hints on strategy, see my Chinese Checkers Strategy page.
I hope you enjoy this free online Chinese Checkers game!
Chinese Checkers is not an ancient board game like chess or backgammon, but it has been around for over 100 years. I first remember playing it as a child in the 1970's.
Here are some interesting facts about the game from Wikipedia:
The game is also sometimes referred to as Chinese Chequers.
The name "Chinese Checkers" itself was assigned by the Pressman company in 1928 as a marketing scheme.
Under capture rules, marbles start in the hexagonal space in the middle, with one marble left out in the center.
Players take turns hopping over game pieces, taking the marbles they jump over off the board. The player with the most captured pieces at the end wins.
Last Updated: 06/11/2020