Copy Cat Jack is a Simon game with animal sounds. This game helps increase how many objects you can hold in short-term memory.
To begin, click the Small, Medium, or Large link or Very Large button under the picture at left. This opens the game in a pop-up window.
Note: The HTML5/Mobile version works on desktop computers, tablets, and phones. It is the same type of game but made by a different game developer.
During each round, you must repeat the pattern of sounds played by Jack. Jack adds an additional sound to the pattern every round, so this game gets hard quick!
HOW TO PLAY. Click the Start button on the main menu screen to begin the game. The first animal sound plays immediately.
There are four animals in this game: frog, cat, dog, and cow. The frog makes a "ribbit" sound, the cat meows, the dog barks, and the cow moo's.
These animal sounds are played in random order during each round of Copy Cat Jack. Try to remember the order as each sound is played.
Then click the animals in order to match the sound sequence you memorized.
The game starts easy and gets progressively more difficult. One sound is played in the first round; two sounds are played in the second round; three sounds are played in the third round; and so on.
If you correctly report a sound, Jack says, "Right!" If you click the animal icons out of order, Jack says, "Wrong!"
See how many items you can hold in your short-term memory. Most people can only remember about 6 or 7.
Short-term memory, working memory, and fluid intelligence (IQ) are closely interconnected. The more items you can hold in short-term memory, the more complex your thinking can be, especially during problem solving tasks.
So, after working on building up your short-term memory capacity with Copy Cat Jack, you might want to head over to a more challenging dual n-back memorization task. Dual n-back training has been implicated by research to boost IQ as well as working memory.
If you can work your way up to 9 items or more, you will have one of the best short-term memories around.
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